3. Any ideas? Offline #2 2012-08-01. pix_to_face, LongTensor (N, H, W, K); zbuf, FloatTensor (N, H, W, K); dist,. 3. If you're sure you're actually using desmume 0. Usually on DeSmuMe, I use the SoftRasterizer engine, but sometimes I have to use OpenGL since some games have rendering issues (For example, SMT: Devil Survivor has barely-readable text when using SoftRasterizer). OpenGL: Color Depth (restart) [desmume_color_depth] (16-bit|32-bit) . org. 9. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. 1. Re: OpenGL Problem (W7 Lite) According to your screenshot, you were using r4502, which is an older SVN revision. 120503-2030). DESCRIPTION¶ This manual page documents briefly the desmume-cli program. SoftRast Initilized) . Actually, SoftRasterizer is slower and choppier than OpenGL but OpenGL runs just slightly better with long freeze ups every few seconds. However, SoftRasterizer is the best option to use at the moment. check your 3d renderer settings and upgrade or downgrade your gpu drivers (and change config > display method) also the rpi probably had dynarec turned on by default. 1. Offline #5 2012-10-10 03:29:20. Basically for pokemon Platinum ( and possibly other games) If opengl renderer is used fog and shadows do not show (such as in gym 3 and other foggy regions). Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. 9. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. The bug remains regardless of Window Size, magnification filters, DirectDraw Software or Hardware mode, and Soft Rasterizer's settings. DeSmuME: 0. DeSmuME X432R is an unofficial mod version of DeSmuME DS Emulator. 1. It may never run some games at full speed. This is a screenshot of the black spots: HD is nothing special nowadays and many people have monitors with far higher resolutions like 4k. Regarding desmume, both it's software and it's OpenGL renderer are pretty inaccurate to the actual hardware. Reputation: 154. DeSmuME is a Nintendo DS emulator from GithubHelp. The title screen displays fine, the menus and dialogs text show up up but everything else is pitch black. 23 MB. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. that may be "designed for games with many colors" or "indicated only for old 2D pixel are games" is irrelevant in DeSmuME's case, since the highest color depth of any. _____ Take me to your heart / never let me go!242K subscribers in the archlinux community. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. 8 -> I can’t be. DeSmuME 64-bit SVN r4325 . You signed out in another tab or window. 9. In all these games, everything else runs normally. For low resolutions, SoftRasterizer is certainly faster than OpenGL. Testing it on 0. 3. Either use the dev builds, or just use melonDS. DeSmuME is a Nintendo DS emulator. The key idea is to fuse the probabilistic contributions of all mesh triangles with respect to the rendered pixels. OpenGL Rasterizer core option must be set to. ini and delete all cheats that i use but it still white, also try to changing the confiq from softrasterizer to openGL. It can usually be fixed by upgrading/downgrading video drivers. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Topic Replies Views Last post; 2,581. A subreddit for the Arch Linux user community for support and useful news. choosing softrasterizer fixes it. When i select OpenGL 3. 1. However, standard graphics renderers involve a fundamental discretization step called rasterization, which prevents the. Posts: 5,978. Then in the Emulation Settings panel, select. Are there any fixes for this problem? Thanks again, your emulator is awesome!why not just No$muME or let's say: both emulators have their advantages and i want to have both advantages and i guess i may not be the only one who wants thisNOTE: CUDA Memory usage. So i'm running ubuntu raring and I noticed that even when I add the --open-gl-2d option, it doesn't seem to acutally use the OpenGL renderer (cf. 2 (GL) - MacOS 10. If FPS is the issue, up the Frame Skip setting. These are far from the worst diffs I've seen for desmume. rogerman Member Registered: 2011-06-04 Posts: 377. is just a softrasterizer vs opengl issue and wont be fixed. This line disappears if I go to 3D settings and select OpenGL. Welcome to 128-bitbay! You can find everything related to emulation here. desmume's GL renderer is NOT intended for speed. DottorLeo DesMuMe Bug Catcher Registered: 2009-04-03 Posts:. This is more of a general observation post I thought might be insightful for the Desmume team/community. Could someone tell me if my pc will be able to run DeSmuME without safely, without causing damage to it and will be able to run all the games. Posts: 3. ahh i forgot something!! It's necessary to change the configuration in some cases? i mean in some games i must change the configuration or it must run the same in all games? =/ OfflineDeSmuME runs at a decent speed here (hello core i7 though). Discussion. By default, the emulator uses the SoftRasterizer renderer which distorts the sprites somewhat. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. In pictures: OpenGL 3. Try switching the 3D Renderer from OpenGL or SoftRasterizer, or vice versa, to see if that resolves the bug. rightclick the project and pick profiler-guided optimization > instrument. I wonder if Vulkan is any faster at texture uploading or polygon state validation. The openGL renderer is only better than the soft rasterizer in one case, 50% of the time, when it comes to dialog boxes and fonts etc. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor glitches, that can be. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. You can start it by typing 'desmume-glade' on the command line. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) . 3: Next in the same Config drop-down menu, click '3D Settings' and in 'Renderer' choose 'SoftRasterizer'. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. some systems may have opengl drivers which never work right at all. I can repro on the second battle. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. One 3D renderer may work faster than the other, depending on the situation. This is theoretically more accurate than OpenGL mode, but there still remain several issues in the software renderer that prevent it from being 100% accurate to the DS. Exonificate • 6 yr. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. For Linux users: add to command line “––cpu-mode=1″. 2 The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. 2. 1:From the DeSmuME window, I clicked on Config and went to Frame Skip and made sure Fixed Skip was set to '0 (Never Skip)' 2:From the same Config drop-down menu, go to Frame Skip and make sure 'limit framerate' is unchecked. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. 2 + no options: THE GAME IS white/purple/gray [again, enabling textures shows game again, but animation is. 3. game on DeSmuME not smooth. I don't know if this will help you, but I'm currently playing Platinum with the latest version of Desmume 0. try changing between opengl and softrasterizer. because your windows desmume defaulted to softrasterizer whereas the rpi used opengl renderer, or because your GPU is broken or the drivers are bad. the faq would also tell you how to fix the sound in advance wars, but you need to be. 2 instead of SoftRasterizer (from ~45 fps to 60), but there's one problem: in combat scenes and in the menu, the background is missing. Press “A” on “Config” and then go to “Emulation Settings. any lingering stuttering may be due to an autosave and a slow disk or other rogue processes. Contribute to TASEmulators/desmume development by creating an account on GitHub. Try switching the 3D renderer between OpenGL and SoftRasterizer. A renderer in PyTorch3D is composed of a rasterizer and a shader. 9) provide good support for opengl applications. Just looking for confirmation, because it would explain why forcing anti-aliasing only works with OpenGL. 2. No snags, with updated desmume; No snags, with particular settings. Re: some questions. Method Z seems to work the best in most cases. OpenGL 모드라도 마찬가지다. It's not a blocker, but it's a bit weird to have a black background. the question is about opengl vs softrasterizer. In pictures: OpenGL 3. 9. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. es-de. Its an old issue that was mentioned years ago. With OpenGL the animation appears behind the solid white speech bubble (can see the edges of the animation around the edges of the white. DS has a very unusual line-based rasterizer which is non-trivial to emulate accurately with a regular PC gpu. I think it also got some debugging tools as well. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). DesMuMe FAQ. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. OpenGL Rasterizer core option must be set to enabled. The opening FMV stutters using both the OpenGL and software rasterizer. Also I can't change the 3D rendering Engine form SoftRasterizer (before I think I changed it to OpenGL 3. The old . I'll see if I can reproduce this issue with XSplit's game source. 8 x86 msvc 1500. Offline #5 2012-10-10 03:29:20. 2, my character's head is. What you're describing can typically only happen if your system is broken and something's using the 3d hardware. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. 2. 9 or 9. If i don't say something stupid, it is not difficult to implement this. Enable OpenGL renderer. But,"SoftRasterizer" is always automatically selected. Golden Sun:. One more thing: I do not use opengl, instead I use softrasterizer. 9. The bug remains regardless of Window Size, magnification filters, DirectDraw Software or Hardware mode, and Soft Rasterizer's settings. Use “A” function. If i don't say something stupid, it is not difficult to implement this. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. Summary Files Reviews Support Wiki. 2 instead of SoftRasterizer (from ~45 fps to 60), but there's one problem: in combat scenes and in the menu, the background is missing. Posts: 6,130. 9. To fix the map (maybe) change SoftRasterizer option "enable TXT hack" or choose opengl renderer instead (or choose softrasterizer if youre using opengl renderer now) in 3d settings. 0). 9. Try making sure "CPU Cores" is set higher than 1, "CPU Mode" is set to "jit" and "OpenGL Rasterizer" is enabled. In v0. n64, dolphin, ps2, and ps1 dont have these slow down issues at high resolution when a fast computer and a good GPU is behind it. This line disappears if I go to 3D settings and select OpenGL. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. most likely not. Please note that some 3d features may not be emulated in the OpenGL renderer due to it being hard or impossible or just not done yet. Emulation Settings > Uncheck Enable Advanced Bus-Level Timing. However, standard rendering pipelines involve a fundamental discretization step called. usc. Any ideas? Offline #2 2012-08-01. If you're looking for English translated roms, try CDRomance . If you're sure you're actually using desmume 0. the results will be an even dodgier opengl core that works on fewer hardware configurations, but it may just barely be possible. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. If you're sure you're actually using desmume 0. But if the user uses OpenGL, that doesn't automatically assume that ONLY the GPU is being used. Blow the dust out of your fans, set your power options to max performance, and eliminate rogue processes wasting CPU power. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) Enable OpenGL renderer. Offline. 12 and there was no problem until today when I tried to open it and it kept crashing. Soft Rasterizer (SoftRas) is a truly differentiable renderer framework with a novel formulation that views rendering as a differentiable aggregating process that fuses. so if we can be optimistic perhaps it will be fixed before the end of time. However, in this gym, the "darkness" is completely absent. I can repro on the second battle. The paper also. sorry i7 3520 m cpu only work 20%. Desmume 0. I tried to make my setting, then I realized the problem was the OpenGL Display method. Joined: Jun 2012. When I play my anti-piracy patched Pokemon SoulSilver rom using SoftRasterizer, there are flickering black pixels. Any ideas? Offline #2 2012-08-01. The SoftRasterizer forward CUDA kernel only outputs one (N, H, W, 4) FloatTensor compared with the PyTorch3D rasterizer forward CUDA kernel which outputs 4 tensors:. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. Windows (since Windows NT 3. OpenGL. I've tried using both the SoftRasterizer and the OpenGL emulation setting but both give the same poor. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?You signed in with another tab or window. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. Have a good afternoon. Brought to you by: mtabachenko, yabause, zeromus. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. SoftRasterizer and OpenGL are the two 3D renderers you can choose from in Desmume, and in certain games like One Piece: Gigant Battle!, toggling between them will alter the graphics quality. (If you're using SoftRasterizer, then 3D is emulated entirely on the CPU, so ignore SoftRasterizer for this discussion. I tried to make my setting, then I realized the problem was the OpenGL Display method. 9. You seem to have CSS turned off. Last edited by Monochrome100 (2014-04-15 10:22:40) Offline. Both are safe. Anyway, with that long introduction, whenever I turn OpenGL on, the 3D models disappear. The Frontend's video driver must be set to gl. SoftRasterizer (w/o fog) there are no options to improve graphics quality apart from what you see in the 3d settings configuration. 2 but it won't change. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. 5) actually includes an OpenGL software implementation to begin with. However, the timing difference between SoftRasterizer and OpenGL still remains. But in the other hand, when I choose direct 3d, It works perfectly until I close the emulator and get the message "Direct 3D Display method failed", and then, when I reopen it the option is back to. Last edited by an07her (2014-04-06 16:16:58) Offline #2 2014-04-07 03:23:48. 2 or OpenGL (Old) in Desmume, it automatically switches to SoftRasterizer Here's a Image:. Desmume No OpenGL Rasterizer - RetroArch 1. It should automatically dump the textures to the C:dump folder. desmume doesn't have an "OPEN WITH" option. For low resolutions, SoftRasterizer is certainly faster than OpenGL. These are far from the worst diffs I've seen for desmume. In Desmume I have limit framerate enabled and auto-minimize skipping enabled, with a skip of 1. 5 x86 32bit Athlon64x2 3ghz (6000+) 2gm ram geforce gtx295 Win7 x32 RC. Windows 7 x64, HD4870X2. SoftRasterizer is a pure CPU renderer, while OpenGL uses both CPU and GPU. These are far from the worst diffs I've seen for desmume. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. This line disappears if I go to 3D settings and select OpenGL. May produce better or worse frame rates depending on hardware. 0 conformant and is a big reason why id Tech 6 games like DOOM and Wolfenstein II are. Config -> 3D Settings -> Renderer either Soft Rasterizer or OpenGL. n64, dolphin, ps2, and ps1 dont have these slow down issues at high resolution when a fast computer and a good GPU is behind it. Code; Issues 45; Pull requests 9; Actions; Projects 2;. 标准渲染管道(上分支)和Soft Rasterizer渲染框架(下分支)之间的比较。 如图二所示,Soft Rasterizer将初始的变量分为:内部变量与外部变量。内部变量包括:几何图形(M)与顶点外观属性(A)。外部变量包括:相机信息(P)与光照条件(L)。通过标准图形渲染管道,我们可以通过 {P, M} 得到网格. 3. 3K 105. 3D Settings > Renderer > SoftRasterizer (leave check boxes as default) Display Method > DirectDraw SW or HW (toggle to see which one works better) 5. But I don't know if this can be done here, if desume immediately stops the opengl rendering. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?To be more precise : I play with SoftRasterizer, and when I choose in displaymethod directdraw HW or SW, I get the remaining screen. There is no need for any special fragment shader processing here, since all of this is handled on the CPU before getting sent to a 3D renderer. OpenGL Rasterizer core option must be set to. My guess would be that when you updated to Win10 it installed some default "Standard Display Adapter" instead a driver for whatever Nvidia, AMD, or Intel GPU your device has. And finally, the 3D subsystem can be run through either SoftRasterizer (a purely CPU-based 3D renderer) or OpenGL (a CPU+GPU-based 3D renderer). the faq wouldve told you to use softrasterizer to fix graphical bugs. the question is about opengl vs softrasterizer. SoftRasterizer (w/o fog) But that doesn’t change the facts that: 1: OpenGL 3. 9. Click above on the category "Config" and select the "Emulation Settings". and i try to use the same desmume that i use in acer, desmume 0. If FPS is the issue, up the Frame Skip setting. The only remaining concern at this point is the emulated 3D renderer. Radical Ninja. 1. Specifically, SoftRasterizer uses two separate buffers for recording the opaque and transparent polygon IDs. Press “A” on “Settings” and exchange between OpenGL Renderer and Software Rasterizer. most likely your computer has broken between now and then and you need to change config > display method or desmume's 3d renderer option. 9. but in Opengl doesn't work (DW4). DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. What's happening is sequential OpenGL code is. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?No snags, with updated desmume; No snags, with particular settings. CobraSA Member Registered: 2009. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. CobraSA Member Registered: 2009. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. 2 and 3. 9. Specifically, there is a fog rendering flag that needs to be cleared/set per fragment during rendering, which does occur in SoftRasterizer but does not occur in OpenGL. 9. have a common directory in ~/. Convert the save file using [4] or [5] Target format should be DeSmuME or RAW. Other options would be muting sound if you can go without it and turning off some of the video layers. 1. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. I have no issues with PS2/Wii/GC/WiiU games on this same hardware. These are far from the worst diffs I've seen for desmume. although you may not be aware that it can have bugs which impair its performance, independent of its raw performance when the situation is ideal. DeSmuME: 0. Zeromus. If you're sure you're actually using desmume 0. You can try the following things: * in Emulation settings, there's stuff like 'advanced bus timing', try disabling it, may speed things up. Perhaps you have a problem specific to a game, or specific to your videocard/driver/system. Brought to you by: mtabachenko, yabause, zeromus. 3 for longer than we have. 9. 9. I am not sure if Etrian Odyssey share the same issue with its displayed text cutoff compared to these 4 games (please ignore if it is. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). But if I'm not wrong, they didn't bothered with the sw renderer (so it still has this issue). 2022 Compared to DeSmuMe, this PC emulator falls short in the. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. So i'm running ubuntu raring and I noticed that even when I add the --open-gl-2d option, it doesn't seem to acutally use the OpenGL renderer (cf. Bad performance on a (bad) laptop is to be expected. However, OpenGL uses only a single buffer to record the polygon ID of the last polygon drawn, and then uses a single bit flag to designate whether the polygon ID of the drawn fragments should be treated as opaque or translucent. 2. after leaving that specific place in any way, the bugged screen turns black and doesnt react to input (so one is forced to load an older savestate or reset the game). Change the 3d renderer to softrasterizer. 3D Settings window → Add OpenGL X2 to X4, SoftRasterizer X2 to X4 to Renderer If this Renderer is selected, the. I've updated my drivers (im on GeForce 340. 1k. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?This manual page documents briefly the desmume-glade program desmume is a Nintendo DS emulator running homebrew demos and commercial games. even with a 1080 ti extreme its still slow at x8. Add a Comment. Is the DeSmuME OpenGL renderer still being developed and should I use it over the SoftRasterizer?. roioros86 Member Registered: 2015-03-15 Posts: 4. Golden Sun:. SoftRasterizer. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. * Render3D / SoftRasterizer: Add some more NEON optimizations. 53 GHz Core 2 Duo and did experience severe slowdown issues on native-resolution SoftRasterizer. Note that however hardware accelerated it may be, oftentimes SoftRasterizer will run faster. Hope this advice is useful!I can repro on the second battle. DeSmuME's OpenGL 3D mode supports Multisampling Anti-Aliasing(MSAA). Hence, I assume it's a bug in the Soft Rasterizer. Kirby Canvas Curse, the layer that the stencil draws doesnt appear. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. even with a 1080 ti extreme its still slow at x8. This seems to be a relatively easy fix. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. 8 x86 msvc 1500. the results will also still be the opengl core which will never be as precise in some ways as softrasterizer will be. 9. r/RetroArch. #1 Hello there :3 Is it possible to run DeSmuME X432R with OpenGL X4 and a Magnification Filter? (HQ2xS) Because If I use OpenGL X4 all Magnification Filters are. 3D Settings > Renderer > SoftRasterizer (leave check boxes as default) Display Method > DirectDraw SW or HW (toggle to see which one works better) 5. in desmume the buttons are drawing on top of bg0 with 0% opacity. But that doesn’t change the facts that: 1: OpenGL 3. this conflicts with your original premise of not using filters, and at any rate, makes no difference beyond whether it's blurry or not. You can choose between OpenGL (hardware accelerated) or SoftRasterizer (desmume's custom-crafted software renderer). DeSmuME: 0. The emulator also features a built-in movie recorder. 3770 Views 5 Replies 4 Participants Last post by Muscab, Dec 21, 2011 Jump to Latest M. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct. 2: Disappeared Setting: There is an issue with OpenGL 3. 1 and 3. Try making sure "CPU Cores" is set higher than 1, "CPU Mode" is set to "jit" and "OpenGL Rasterizer" is enabled. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. . OPTIONS These programs follow the usual GNU command line syntax, with long options. Reload to refresh your session. Old OpenGL had problems with 3D itself, while SoftRasterizer had alignment issues with 2D. I used it since the beginning and didn't have a problem until now. 2: The differences between 3. For low resolutions, SoftRasterizer is certainly faster than OpenGL. Softrasterizer isnt always slower than opengl. Yeah, the "stable" release is super old and should not be used. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. It's a known bug with fog rendering in OpenGL. win7sp1_gdr. --3d-engine=ENGINE [gtk] Select available 3d emulation: 0 = 3d disabled 1 = internal desmume software rasterizer (default) 2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help) DeSmuME 0. 2. Turning off the sound gives a little more of a speed up but considering 9. Anonymous - 2021-02-07 this is just useless, my screen is still black and all the shit i do to change it dosnt work. Re: OpenGL Problem (W7 Lite) According to your screenshot, you were using r4502, which is an older SVN revision. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?In DeSmuME, choose View > Show 3D Rendering Settings. Offline #3 2010-04-02 15:21:18. * Cocoa Port: If OpenGL is the Video Output Engine, then drop the revision number from the engine name in the troubleshooting forms.